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OverviewĪ useful skill system should be able to predict the outcome of a game using the skills of the players on each team. It’s based on skill systems like ELO but tweaked for the unique properties of NS2. To help fix this problem, I designed a player ranking system that was implemented in the most recent patch, Build 267. Because of this, games in public servers often have unbalanced teams, leading to dissatisfying games for both sides. It is however, a difficult game to learn, and an even more difficult game to play well. It’s a very rewarding social experience, with all the highs and lows of a team sport, but you get to shoot aliens.
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When someone leads their team to victory in NS2, it doesn’t mean they were the one with the most kills. It’s the only video game I’ve played where a person’s leadership skills can mean the difference between victory and defeat.
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It combines everything that’s great about the FPS and RTS genres, and requires very high levels of FPS skill, RTS tactics, and team coordination to play well. I really can’t say enough good things about it, go watch the last big tournament if you want a taste. Natural Selection 2 is my favorite game, without compare.
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